#######################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
1.0

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skins
0

[CTCTexture]
farbschema_tex1
bygtabuscl.tga

[CTCTexture]
farbschema_tex2
roda.bmp

[CTCTexture]
farbschema_tex3
paraxo.tga

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

ANNAX Linie groß:

2
[texttexture]
Matrix_Nr
Kennz_DtNeu
50
25
0
255
255
255

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
Kennz_DtNeu
75
40
0
197
254
1

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Kennz_DtNeu
260
25
0
197
254
1

IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
IT2
64
32
1
0
0
0

9
[texttexture]
ident
IT2
512
256
1
0
0
0

########################################
[LOD]
0.1
########################################


///// CARROCERIA /////

[mesh]
body/bode_BODI.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------

[mesh]
body/parachoque.o3d

[illumination_interior]
0
1
2
3

[matl]
paraxo.tga
0

[matl_envmap]
envmap.bmp
0.1

--------------------------------------
[mesh]
body/jane_janelas.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/int1_interior2.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/traseira1_traseira.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/body2_BODY2.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/traseira2_traseira2.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/body3_BODY3.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/int2_interior1.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/extintor_estintor.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/sombra_placa.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/motor_MotorBODY.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/parada_banco_moto.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------
[mesh]
body/balaustre1_baulastre1.o3d
--------------------------------------
[mesh]
body/balaustre2_baulastre2.o3d
--------------------------------------
[mesh]
body/balaustre3_baulastre3.o3d
--------------------------------------
[mesh]
body/balaustre4_baulastre4.o3d
--------------------------------------
[mesh]
body/balabrilho_baulastre_brilhp.o3d
--------------------------------------
[mesh]
body/xx_BL_MOtora.o3d
--------------------------------------
[mesh]
body/b1_bancos1.o3d
--------------------------------------
[mesh]
body/b2_bancos2.o3d
--------------------------------------
[mesh]
body/b3_bancos3.o3d
--------------------------------------
[mesh]
body/ferro_ferros_banco.o3d
--------------------------------------
[mesh]
body/retr_retroviro.o3d
--------------------------------------
[mesh]
body/bancocobrador_banco_cobrador.o3d
--------------------------------------
[mesh]
body/xx_reflexion0.o3d
--------------------------------------
[mesh]
body/xx_reflexion1_001.o3d
--------------------------------------
[mesh]
body/xx_reflexion2_001.o3d

####################################
Catraca
####################################

[mesh]
catraca/catraca_catraca.o3d

[illumination_interior]
0
1
2
3

[matl]
fechamento.png
0

[matl_envmap]
envmap_lenkrad2.bmp
0.08

[newanim]
origin_trans
-0.05234
2.58582
2.05436

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
askp_rot
-0.6

[mesh]
catraca/catraca_catraca_pe.o3d

[illumination_interior]
0
1
2
3

[matl]
interna02.png
0

[matl_envmap]
envmap.bmp
0.006

######################################
Dinheiro
#######################################

[mesh]
CXDD/cauxa__005.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_0_05

---------------------

[mesh]
CXDD/cauxa__010.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_0_10

-----------------------

[mesh]
CXDD/cauxa__050.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_0_50

-----------------------

[mesh]
CXDD/cauxa__2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_2_00

----------------------

[mesh]
CXDD/cauxa__5.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_5_00

-----------------------

[mesh]
CXDD/cauxa__1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cashdesk_changer_1_00

-------------------

[mesh]
CXDD/cauxa_validador.o3d

-------------------

[mesh]
CXDD/cauxa_caixa.o3d

[illumination_interior]
0
1
2
3
[matl]
zu.bmp
0

-------------------

[mesh]
CXDD/cauxa_tampa.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.36412
2.58726
2.17198

origin_rot_z
-90

anim_rot
cp_fahrertuer_pos
75

---------------------------

######################################
Itinerario Eletronico
######################################

[mesh]
body/refl_matrix_z.o3d

[matl]
Matrix_Z.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

/////////////////pedais////////////////

[mesh]
painel/x_acelerador.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.48787
5.69395
1.17300

origin_rot_x
17

origin_rot_y
0

origin_rot_z
0

anim_rot
throttle
32.4
-------------------------

[mesh]
painel/x_freiopedal.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.76372
5.79978
1.23574

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Brake
-22.4
-------------------------

[mesh]
painel/x_embreagem.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.86919
5.79978
1.23574

origin_rot_x
-17

origin_rot_y
0

origin_rot_z
0

anim_rot
Clutch
-22.4

-------------------------

#################################
Marcha
##################################

----------------------------------------------------

[mesh]
painel/marcha_marcha.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[newanim]
origin_trans
-0.36779
5.26036
1.12566

anim_rot
antrieb_anim_FB
10

[newanim]
origin_trans
-0.36779
5.40370
1.12566


origin_rot_z
90

anim_rot
antrieb_anim_LR
05

delay
5

--------------------------------

--------------------------------------
Painel
--------------------------------------
[mesh]
painel/a_base_oh.o3d

[illumination_interior]
0
1
2
3

[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.1
--------------------------------------

#######################################################
avisos painel
#######################################################


[mesh]
painel/x_buscar_avscamp.o3d


[illumination_interior]
0
1
2
3


[matl_change]
detail1.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
detaila.bmp

--------------------------------


aviso luminoso da parada:

[light_enh_2]
-0.32650
5.77123
1.85069
0
-1
0
0
0
1
0
0
150
0
0
0.03
180
210
haltewunschlampe
1.5
0.1
1
1
0.10

--------------------------------

[mesh]
painel/x_buscar_avss.o3d

[illumination_interior]
0
1
2
3

--------------------------------

[mesh]
painel/x_buscar_avsfa.o3d

[matl_change]
painel.png
0
lights_fern

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/x_buscar_avsset.o3d

[matl_change]
painel.png
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
painela.png
--------------------------------

[mesh]
painel/x_buscar_avsbat.o3d

[matl_change]
painel.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/x_buscar_avsp.o3d

[matl_change]
painel.png
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.png

--------------------------------

[mesh]
painel/x_buscar_avsi.o3d

[matl_change]
painel.png
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
painela.png
--------------------------------

[mesh]
painel/xx_buscar_avsar.o3d

[matl_change]
painel.png
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.png

---------------------------

[mesh]
painel/xx_buscar_boteme.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
0
5.77350
1.88821

origin_rot_x
10

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
10

---------------------------

#######################################################
intrumentos
#######################################################


--------------------------------

[mesh]
painel/x_buscar_instru.o3d

[illumination_interior]
0
1
2
3


[matl_change]
painel.png
0
lights_stand

[matl_item]
painel.png
0

[matl_nightmap]
painela.png

------------------------------------------
[mesh]
painel/x_botoes.o3d

[illumination_interior]
0
1
2
3


[matl_change]
botoes.png
0
lights_stand

[matl_item]
botoes.png
0

[matl_nightmap]
botoesN.png

------------------------------------------

[mesh]
painel/x_buscar_pontvel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png

-------------------------

[newanim]
origin_trans
-0.84368
5.70852
1.80568

origin_rot_x
-43
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.90
delay
15
maxspeed
420
------------------------------------------

[mesh]
painel/x_buscar_pontrpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png

-------------------------

[newanim]
origin_trans
-0.70145
5.73413
1.83020

origin_rot_x
-43

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1
delay
14
maxspeed
420


------------------------------------------

[mesh]
painel/x_buscar_pontar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png

---------------------------

[newanim]
origin_trans
-0.56010
5.70801
1.79831

origin_rot_x
-43

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00030

offset
-65
------------------------------------------

[mesh]
painel/x_buscar_pontol.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_lightmap]
painela.png

-------------------------

[newanim]
origin_trans
-0.59158
5.72107
1.81769

origin_rot_x
-43

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_oeldruck
16.5

------------------------------------------

[mesh]
painel/x_buscar_pontgas.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_nightmap]
painela.png

[newanim]
origin_trans
-0.55716
5.67381
1.77241

origin_rot_x
-43

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
-0.48

------------------------------------------

[mesh]
painel/x_buscar_pontemp.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.png
0
lights_stand

[matl_item]

[matl_lightmap]
painela.png

-------------------------

[newanim]
origin_trans
-0.52305
5.72107
1.81769

origin_rot_x
-43

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_motortemperaturwinkel
-0.90

##############################################

[mesh]
painel/x_Manete.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.08251
5.72960
1.80027

origin_rot_z
0

anim_rot
bremse_feststell_sw
-35
delay
10
maxspeed
360

-----------------------------------------------

[mesh]
painel\x_botoes_limpador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_schnell_toggle

[newanim]
origin_trans
-0.27861
5.64601
1.72870


origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_wischer_schnell_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

------------------------------------------------

[mesh]
painel\x_botoes_farol.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_trans
-0.28331
5.77656
1.85136

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
lights_sw_fern
-18
------------------------------------------------

[mesh]
painel\x_farol_baixo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[mouseevent]
cp_schluessel_mov

[newanim]
origin_trans
-0.36204
5.77625
1.85130

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_schluessel_rot
-18
---------------------------------
[mesh]
painel\x_botoes_limpaL.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[viewpoint]
3


[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_trans
-0.35917
5.64569
1.72864

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_wischer_drehschalter
-18
=======================================
[mesh]
painel/x_botoes_luz_cabine.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
-0.28271
5.73327
1.81081

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png
===================================
[mesh]
painel\x_botoes_salao.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
-0.28051
5.68911
1.76957

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png
==========================================

[mesh]
painel/x_salao1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
-0.35970
5.68900
1.76974

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-18

====================================

---------------------------------

[mesh]
painel/x_salao2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
-0.35924
5.73298
1.81075

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

-------------------------------

################
parafuso
################

[mesh]
painel/x_Parafuso.o3d


======================================
Sombra
=======================================

[mesh]
body/sombra_sombra.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


##############################################
IBIS
##############################################

[mesh]
ibis/display.o3d

[illumination_interior]
0
1
2
3

[matl_change]
ibis_d.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibis_n.bmp


[mesh]
ibis/corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/linha.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/rota.o3d


[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/destino.o3d


[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp

-----------------------

[mesh]
ibis/1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/2.o3d


[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/3.o3d


[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/4.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/semfuncao.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/proximalinha.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/linhaanterior.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



-----------------------------

[mesh]
ibis/display.o3d

[matl]
ibis_d.bmp
0

[useTextTexture]
0

[matl_alpha]
2

///////////////Tabela/////////////

[mesh]
ibis/shedule.o3d

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

###################################################
Chuva
###################################################

Limpadores
**************************************

[mesh]
chuva/PalhetaD.o3d

[newanim]
origin_trans
0.19301
6.17363
2.35570

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.19301
6.17363
2.35570

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
88

[newanim]
origin_trans
0.67698
6.08217
2.84045

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-88

[newanim]
origin_trans
0.67698
6.08217
2.84045


origin_rot_x
0
origin_rot_y
5
origin_rot_z
2

anim_rot
wiperpos
-1

###################################

[mesh]
chuva/BD1.o3d

[newanim]
origin_trans
0.67698
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
-88

[newanim]
origin_trans
0.67698
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

##################################

[mesh]
chuva/BD2.o3d

[newanim]
origin_trans
0.61972
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
-88

[newanim]
origin_trans
0.61972
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

*******************************************************
###################################

[mesh]
chuva/PalhetaE.o3d


[newanim]
origin_trans
-0.21557
6.17363
2.35570

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.21557
6.17363
2.35570

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
-88

[newanim]
origin_trans
-0.68728
6.08217
2.84045

origin_rot_x
0
origin_rot_y
92
origin_rot_z
92

anim_rot
wiperpos
88

[newanim]
origin_trans
-0.68728
6.08217
2.84045

origin_rot_x
0
origin_rot_y
5
origin_rot_z
-2

anim_rot
wiperpos
1

##################################

###################################

[mesh]
chuva/BE2.o3d

[newanim]
origin_trans
-0.63002
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
88

[newanim]
origin_trans
-0.63002
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

###################################

[mesh]
chuva/BE1.o3d

[newanim]
origin_trans
-0.68728
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
88

[newanim]
origin_trans
-0.68728
6.08217
2.84045

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

################################################
Chuva VIdros
################################################

=========================================================================
[mesh]
chuva/VIDRO_parabrisa.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

=========================================================================
[mesh]
chuva/VIDRO_vd_vidroseco.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

[matl]
D_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
=====================================================

[mesh]
chuva/VIDRO_limpo.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness_L

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]

####################################################
FARÓIS E LANTERNAS
####################################################

####################################################
FAROL DIANTEIRO
####################################################

[mesh]
luzes/x_farol_baixo_bod.o3d

[matl_change]
vehiclelights128.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp
--------------------------------------------------
[mesh]
luzes/x_farol_alto_bod.o3d

[matl_change]
vehiclelights128.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

####################################################
LUZ RE
####################################################

[mesh]
luzes/x_luz_de_re.o3d

[matl_change]
vehiclelights128.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

####################################################
SETA DIREITA E ESQUERDA Frente
####################################################

[mesh]
luzes/X_NEWSETA_D.o3d

[matl_change]
SDIAMEGA.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
SNIAMEGA.bmp

[mesh]
luzes/X_NEWSETA_E.o3d

[matl_change]
SDIAMEGA.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
SNIAMEGA.bmp

####################################################
SETA DIREITA E ESQUERDA TRASEIRA
####################################################

[mesh]
luzes/x_setas_D.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

[mesh]
luzes/x_setas_E.o3d

[matl_change]
vehiclelights128.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

########################################
LUZ TOPO
########################################

[mesh]
luzes/x_topo_frente.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

**************************************************
Laterais
************************************************

[mesh]
luzes/x_luz_lateral_E.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

[mesh]
luzes/x_luz_lateral_D.o3d

[matl_change]
vehiclelights128.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp
################################################
Freios
################################################

[mesh]
luzes/x_luz_de_freio2.o3d

[matl_change]
vehiclelights128.bmp
0
lights_rueck

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

[mesh]
luzes/x_luz_de_freio.o3d

[visible]
lights_brems
1

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp

[mesh]
luzes/x_freio_adicional.o3d

[matl_change]
vehiclelights128.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
vehiclelights128noite.bmp


////////////////////==========================================================//////////////////////////
Luzes
///////////////////=========================================================///////////////////////////
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.10866
0.60
0
1
-0.3
255
255
135
800
80
100

Abblendlicht:

[spotlight]
0
6.10866
0.60
0
1
-0.3
255
255
233
500
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


//////////////////////
Farol Baixo
/////////////////////


-------------------

[light_enh_2]
1.00629
6.11769
1.07462
0
1
0
0
0
1
0
0
255
255
255
0.05
220
240
lights_stand
4.5
0.1
1
1
0.03

[light_enh_2]
-1.00629
6.11769
1.07462
0
1
0
0
0
1
0
0
255
255
255
0.05
220
240
lights_stand
4.5
0.1
1
1
0.03


-------------------------

//////////////////////
Farol Alto
/////////////////////

FAROL ALTO:

[light_enh_2]
0.84884
6.11727
1.01994
0
1
0
0
0
1
0
0
255
255
255
0.05
220
240
lights_fern
4.5
0.1
1
1
0.03

[light_enh_2]
-0.84884
6.11727
1.01994
0
1
0
0
0
1
0
0
255
255
255
0.05
220
240
lights_fern
4.5
0.1
1
1
0.03

Freio
***********************************************************************

[light_enh_2]
1.13215
-6.30912
1.28265
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.20

[light_enh_2]
1.13215
-6.30912
1.28265
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.20

[light_enh_2]
-1.13215
-6.30912
1.28265
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.20

[light_enh_2]
-1.13215
-6.30912
1.28265
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.20

Freio adicional
***********************************************************************

[light_enh_2]
0.001258
-6.30566
1.92253
0
-1
0
0
0
1
0
0
150
0
0
0.1
180
210
lights_brems
3.5
0.1
1
1
0.20

###########################################
Iluminação Interna
###########################################

[mesh]
body/xx_lampadas_base.o3d

[mesh]
luzes/x_luz2.o3d

[matl_change]
luz portas APagado.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_lightmap]
luz portas.bmp

[mesh]
luzes/x_luz3.o3d

[matl_change]
luz portas APagado.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_lightmap]
luz portas.bmp

[mesh]
luzes/x_luz1.o3d

[matl_change]
luz portas APagado.bmp
0
lights_fahrerlicht

[matl_item]

[matl_lightmap]
luz portas.bmp

///////////////LUZES INTERNAS//////////////


[interiorlight]
lights_beleuchtung_oberdeck
1.7
255
255
255
0
-1.67
3.0

[interiorlight]
lights_beleuchtung_unterdeck
1.7
255
255
255
0
-5.08
3.0

[interiorlight]
lights_beleuchtung_unterdeck
1.7
255
255
255
0
1.30
3.0

[interiorlight]
lights_fahrerlicht
1.8
255
255
255
0
4.0
2.7


////////////////////////////////////////////////////////
RODAS
////////////////////////////////////////////////////////

----------------------------

[mesh]
rodas\rd_rodaDD.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
1.20200
3.75681
0.55816

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

Es folgt die Lenkung:
[newanim]

origin_trans
1.20200
3.75681
0.55816
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

----------------------------

[mesh]
rodas\rd_rodaDE.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-1.20200
3.75681
0.55816

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

Es folgt die Lenkung:
[newanim]

origin_trans
-1.20200
3.75681
0.55816

origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

----------------------------

[mesh]
rodas\rd_rodaTD.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
1.03344
-2.81285
0.55774
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1

----------------------------

[mesh]
rodas\rd_rodaTE.o3d

[illumination_interior]
-1
0
1
2

[newanim]
origin_trans
-1.03344
-2.81285
0.55774

anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp
0.1


****************************************************
PORTAS
****************************************************

[mesh]
portas/portas_porta_dianteira1.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

-------------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2

[matl]
skin no vidro.tga
0

[matl_alpha]
2
-------------------------------------------

[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.20740
5.84094
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

-----------------------------------------------------

[mesh]
portas/portas_porta_dianteira2.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

-------------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2

------------------------------
[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.20740
4.89909
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

------------------------------------------------------

PORTAS TRASEIRAS

[mesh]
portas/portas_porta_meio3.o3d


[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2
------------------------------
[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------
[newanim]
origin_trans
1.19515
0.52773
2.90082

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90

------------------------------------------------------------------------------------------------------

[mesh]
portas/portas_porta_meio4.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

-----------------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2

---------------------------------------

[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.19515
-0.65810
2.90082

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90

-----------------------------------------

[mesh]
portas/portas_porta_traseira5.o3d


[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2
------------------------------
[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.20740
-3.97662
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90

------------------------------------------------------------------------------------------------------

[mesh]
portas/portas_porta_traseira6.o3d

[illumination_interior]
0
1
2
3

[matl]
bygtabuscl.tga
0

[matl_envmap]
envmap.bmp
0.1

-------------------------------

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.1
 
[matl_alpha]
2

---------------------------------------
[matl]
sujeira.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------------

[newanim]
origin_trans
1.20740
-4.96087
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90


###################################
Luz Porta
####################################

---------------------------------------------------
[mesh]
luzes\xx_luz_pt1.o3d

[matl_change]
luz portas APagado.bmp
0
door_light_1

[matl_item]

[matl_lightmap]
luz portas.bmp

---------------------------------------------------
[mesh]
luzes\xx_luz_pt_23.o3d

[matl_change]
luz portas APagado.bmp
0
door_light_2

[matl_item]

[matl_lightmap]
luz portas.bmp

****************************************************
PORTAS CHUVA
****************************************************

[mesh]
portas/VIDRO_VPT1.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.20740
5.84094
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

-----------------------------------------------------

[mesh]
portas/VIDRO_VPT2.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.20740
4.89909
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
90

[newanim]
anim_trans
door_0
-0.3
origin_rot_x
90

------------------------------------------------------

PORTAS TRASEIRAS

[mesh]
portas/VIDRO_VPT3.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.19515
0.52773
2.90082

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90

------------------------------------------------------------------------------------------------------

[mesh]
portas/VIDRO_VPT4.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.19515
-0.65810
2.90082

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90

-----------------------------------------

[mesh]
portas/VIDRO_VPT5.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.20740
-3.97662
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
-90

------------------------------------------------------------------------------------------------------

[mesh]
portas/VIDRO_VPT6.o3d

[illumination_interior]
0
1
2
3

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

------------------------------

[newanim]
origin_trans
1.20740
-4.96087
2.84130

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90

[newanim]
anim_trans
door_2
-0.3
origin_rot_x
90

##########################################################
Volante
###########################################################
**************************************************************************************

[mesh]
painel/a_volante.o3d

[illumination_interior]
0
1
2
3

[matl]
volante.bmp
0

[matl_envmap]
envmap.bmp
0.05

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.693
5.462
1.808

origin_rot_x
-32


origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1436

delay
5

===========================

[mesh]
painel/x_base_vol.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_lenkrad_toggle

--------------------------------

[mesh]
painel/parada_parada_solicitada.o3d

[illumination_interior]
0
1
2
3


[matl_change]
Ntiva.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
Ativa.bmp


---------------------------------------------------
Vidro
-------------------------------------------------
[mesh]
luzes/x_Capa_Farol.o3d

[matl]
grade.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.1

[matl_alpha]
2

--------------------------------
[mesh]
CXDD/cauxa_vidro_azul.o3d

[matl]
validador.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.1

[matl_alpha]
2


--------------------------------
[mesh]
vidros/vidro_vd_vidroseco.o3d

[matl]
VDIBlack.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.1

[matl_alpha]
2

--------------------------------
[mesh]
vidros/vidro_parabrisa.o3d

[matl]
VDI.tga
0

[matl_noZwrite]
 
[matl_envmap]
cromo.bmp
0.1

[matl_alpha]
2

--------------------------------